Dragonfire | |
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Atari 2600 cover art of Dragonfire |
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Publisher(s) | Imagic |
Designer(s) | Robert Smith |
Platform(s) | Atari 2600, GameLine, ColecoVision, Intellivision, TRS-80, VIC-20 |
Release date(s) | 1982 |
Genre(s) | Action |
Mode(s) | Single-player |
Media/distribution | Cartridge, GameLine download |
Dragonfire is a cartridge and download-based video game published by Imagic in which the player grabs treasure guarded by a dragon whilst avoiding fireballs.
Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To cross, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.